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 Post subject: Nobody Game Reviews
PostPosted: Wed Oct 07, 2009 4:10 pm 
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This is a section that has each of my text based game reviews. PM me if you want a game done.

Review #1: Yoshi's Story

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Intro

March 11, 1998 - Nintendo has finally released the anticipated follow-up to Yoshi's Island -- but unlike the excellent 16-bit platformer, Yoshi's Story won't find its way into the hall of fame of Nintendo classics.Still, Yoshi's Story is a fun game. At its best, the level design is right up there with the original Mario games and it impresses with innovative control, great graphics and original levels. But at other times, Yoshi is an unchallenging romp through levels that reek of recycled game ideas, derivative layout, and clueless enemies. The goal is to get 30 happy fruits to beat the level its different but its also boring.


Gameplay

Yoshi's Story sometimes comes close to the classic Nintendo gameplay on the NES and Super NES. The only problem is that despite fantastic analog control and a "sniff button" that enables you to uncover hidden goodies, there really isn't anything ground-breaking here. As one of six differently colored dinosaurs (there are also two hidden ones) players run, jump, swim, bounce and crawl through 24 lavishly rendered 2D levels trying to find (and eat) 30 pieces of fruit. The stages are standard side-scroller fare, including water, cave, cloud, and snow levels, and the typical Nintendo castle stage. But unlike other 2D classics, Yoshi's levels don't have an end: You finish a stage by chomping up the 30th "super happy tree fruit." It is also too easy for example a boss named Cloud N' Candy is pathetic. You beat him by licking him and it heals your health too.


Control

After playing Yoshi's Story, one has to ask why so many companies shy away from using analog control in 2D sidescrollers. Since the control is actually quite good for this game.Thanks to the analog stick and an intelligent button layout, Yoshi can easily run, jump, duck, stomp the ground, float (for a short while), stick out his tongue, crawl, sniff for hidden goodies, push boxes (combine two to unveil hidden melons), and throw eggs. While there are no "real" bonus levels, a number of special challenges, such as balancing crates or racing for melons are a welcome addition.


Graphics

Yoshi's Story has the same beautiful pre-rendered look as Donkey Kong Country. But instead of another unoriginal entry into "mascot with an attitude" gaming, Nintendo's artists created worlds based on different materials, such as wood, paper mache, rubber, and denim. The levels are alive with movable objects that rotate, shake and wobble, and some of the reflections and "gooey stuff" effects are a joy to look at. And then there is the stage map. For each of the six worlds, the Yoshi's Story picture book flips a page to unfold a new pop-up diarama.


Sound

Sound effects and music are equally impressive, with a few exceptions. Most of the stereo tunes are superb, but the title tune and in-between levels song are instant annoyance. Imagine Disney's chipmunks chanting "Eeeeeeeeeee aaaaaaaaaaa Ooooooooooow" and you get the idea (no, they're not saying "Nintendo"). And the worst part: You can't skip the most annoying song which plays in between the levels! Take it from me, while the graphics and game design are cute to a degree that you can actually enjoy them, the title tune has never failed to annoy even the most hardened Western Nintendo afficionado.


Closing Comments

Yoshi's Story is a fun 2D platformer that is a joy to look at and provides a fair challenge if you're into competing for high scores. But nobody can deny that when you leave away the better control, vibrant graphics, and quality sound, Yoshi's Story is in essence just a stripped down version of Yoshi's Island.If you absolutely suck at playing games or you're a 2D newcomer (or you're six years old), this game is a must-buy. Everyone else, save your money and rent it for a weekend. Two days is unfortunately enough to see everything the game has to offer.


Overall Score 6.5/10

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Last edited by $Kokiri$ on Wed Oct 07, 2009 4:13 pm, edited 1 time in total.

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Oct 07, 2009 4:12 pm 
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Review #2 Excitebike

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Intro

Lets travel back in time to the early NES days when graphics were blocky and an Italian plumber fought a gorilla. Those were good times... Well anyway this is my second review on Excitebike for the NES. It is a good racing game for its time and is surprisingly fun today. The game has quite a good challenge too. There will be no sound section since this game has hardly any sound. Well hope you like the review.


Gameplay

There are quite a few new modes in Excite Bike that were unheard of back then. First off you star with the normal tracks which there are 5 in all. Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for the Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The time to beat is located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: "It's a new record!" Additional points are by beating the previously-set record time.


Controls

The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. Using B causes improved acceleration, but causes the motorcycle's temperature to increase as shown on a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. If the bike goes over an arrow, it is automatically cooled down.While the bike is in the air, the pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. The up and down arrows on turn the hand bar left and right, respectively when the bike is on the ground.The player, at the start of the game, can choose whichever track he/she wants to race in, from 1-5.


Game Modes

ExciteBike has three modes of gameplay. In Selection A, the player races solo. In Selection B, CPU players join the player. They act as another obstacle; hitting one from the back will cause the player to fall off the bike, while any CPU riders hitting the player's rear wheel will cause them to fall off. In Design Mode, the player has the ability to build his or her own racing tracks. The player can choose hills and obstacles of various sizes and place them. The player can also choose where to finish the lap, and how many laps there are (up to nine). After it is finished, the player can race the track in either Selection A or Selection B.The game allowed saving the custom-designed track to cassette tape, requiring the Famicom Data Recorder peripheral (basically the Famicom equivalent of the C-64's Datassette). Since this peripheral was only available in Japan (intended for use with Nintendo's Family Basic), track saving was effectively unavailable to American and European players (the game's English manual states that "Save and Load menu selections are not operable in this game; they have been programmed in for potential product developments."). Unlike Wrecking Crew, Excitebike was never re-released for the Famicom Disk System in its original form. Courses created using the Virtual Console release can actually be saved to the Wii's internal memory.


Graphics

The graphics in this game were pretty much standard for a racing game so this section was cut short although they could have been slightly better.



Closing Comments

This game is a fun racing game for the NES. The controls are solid. The soundtrack while it hardly has any the parts it does have are pretty good. While many people overlook this game I say don't. To me it is one of the greatest racing games on the NES and it is
a gem to have on the Virtual Console. It might just be nostalgia speaking but the track editor was so much fun. I made dozens of tracks on it.



Overall Score 8.6/10

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Oct 07, 2009 4:15 pm 
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Review #3 Ninja Gaiden (NES)


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Intro
A moonlit duel in a field of grass. Two ninjas clash, mid-air, each with just a single strike. One falls to the ground defeated – Ken Hayabusa. Ken's son Ryu finds a letter the next day, left for him by his fallen father. It tells him to take up their clan's legendary blade and travel to America. The story follows a ninja named Ryu Hayabusa, as he journeys to America and seeks revenge for the death of his father. However, Ryu eventually finds himself involved in a sinister plot that threatens the entire world. In the game, the player must control Ryu through six platforming levels and find out the mysteries behind his father's death. Players encounter many enemies along the way that must be dispatched with Ryu's katana sword.


Gameplay
The player controls Ryu Hayabusa through six platforming levels, known as "Acts".The player has a life meter which denotes the player's "physical strength". The player's life meter drops every time the player gets hit by an enemy or a projectile. The player loses a life when the player's life meter runs out, when the player falls off the screen, or when the timer runs out; the game ends when the player has lost all lives.However, players can continue the game and restart the level in which the player has lost all their lives. At the end of every act, the player fights a boss. Unlike the regular enemies, bosses have a life meter; they can endure greater damage than their underlings before being defeated.Players mainly attack by thrusting with Ryu's Dragon Sword—a katana-like sword that has been passed down the Hayabusa clan for generations. They can also use other "secondary" weapons that rely on Ryu's "spiritual strength" as ammunition. These secondary weapons include shurikens, fire wheels, and "jump and slash" techniques. Every time the player uses a secondary weapon, the player's spiritual strength decreases; when the spiritual strength meter becomes too low, the player cannot use that particular subweapon. However, players can replenish spiritual strength by collecting various items

Graphics
The landmark achievement in narrative design would be enough alone to recommend revisiting the game, now on the Virtual Console – so it's just a bonus that it plays great too. You control Ryu in a series of side-scrolling action stages, jumping, slashing and wall-jumping your way to progress. Ninja Gaiden's feel and control is incredibly satisfying, as bouncing back and forth off of walls, spinning through the air and dispatching enemies all come off quickly and easily. An arsenal of secondary weapons can be found throughout each stage, including throwing stars, boomeranging shuriken and flying wheels of flame. And you'll need to wield each and every one with mastery, because there's little room for error. The graphics happen to be among some of th best on the NES.

Difficulty
Ninja Gaiden is relentless – one of the classic NES action designs where the challenge factor is set to kill. Maneuvering Ryu over, around and through each stage's countless enemies and obstacles can be remarkably tough, and many early NES gamers never made it through even half the stages of the adventure. There are six in all, each one sub-divided into smaller areas, and each one lorded over by a boss character at the end. The earliest bosses are easy. The later ones, though – not so much.


Closing Comments
So be well warned ahead of time – this isn't the kind of game you can pick up and breeze through on your first try. Completing the adventure takes practice and patience, both of which you'll likely be willing to invest given the solid and satisfying fun factor of the core gameplay and, too, given that you'll want to see how the story ends. Getting to the next cutscene, seeing the next piece of the plot, was a motivation not used before Ninja Gaiden in 1989. That novel narrative nature, paired with the high degree of difficulty, made this first Gaiden game a hit. A hit that started Tecmo's most powerful franchise, and a hit that's certainly worth the asking price of 500 Wii Points to re-experience. This game will just make you want to download the next one....


Overall Score 9.2/10

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Oct 07, 2009 4:19 pm 
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Review #4
Legend of Zelda Ocarina of Time


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Intro
Originally released in Japan on November 21st, 1998, the classic Zelda game arrived 3 days later on American soil. This game was a worldwide phenomenon once it came out, and it is my most favorite Zelda game yet, it is so unforgettable, epic and powerful. The Legend of Zelda: Ocarina of Time revealed the origins of Link, Zelda, Ganon, Hyrule and the Triforce. Many gamers worldwide loved the game as much as I did.

Story. The story begins with the origins of Hyrule, three goddesses descended upon the chaotic land of Hyrule. Their names were Din, Farore and Nayru. After creating the world of Hyrule, they left behind three sacred triangles, and it's resting place was known as the Sacred Realm. Early one morning, a young boy named Link has a nightmare he has every night. He would stand in front of a massive castle, a white rider carrying a girl would race by, and she looks at him as if to say something, then another rider appears; a man clad in black looking menacingly at the young boy. Then he is called by the Deku Tree to break a curse on him, and he is told that he is the one who will save the world from the clutches of evil, and to meet Princess Zelda, but not before taking a magical stone with him. What goes beyond this journey, goes beyond imagination.

Concept. Players start in the Kokiri Forest, where they must find the sword and purchase the shield to go see the Deku Tree, their first quest is to enter there and break the curse. After completing their first task, they recieve the Spiritual Stone of the Forest. Then they must head to Hyrule Castle and meet with Princess Zelda, who tells Link that he must retrieve the next two stones to obtain the Ocarina of Time. Players will learn key melodies along the way. And after the three stones, they get the master sword, and also be prepared for a challenging quest. To get the six medallions, and finally defeat Ganondorf himself.

Music. I really loved the music, but the only problem was the lack of the classical theme of the series. My favorite Ocarina melody has to be the one from the Fire Temple and the Water Temple, they're both my favorites. The Shadow Temple theme was creepy, which in fact, fitted the whole thing. Koji Kondo did a very awesome job at the music of this game.

Controls. In the N64 controllers; to use your items, you can choose them from the down, left, and right C buttons. To respond to Navi you use C-Up. To roll, press the A button. Z and A are combinations of jump attacks, back flips, dodging and so on. Z is to target your enemies to shoot them or simply attack them with your sword by using the B button. While riding Epona you can shoot arrows too.

Secrets. The Skulltula Quest is by far one of the hardest that I've ever played at. You get all kinds of items for saving those that are cursed by the Spider's Curse and also you can get a fourth bottle by destroying 10 ghosts around Hyrule Field. You can find pieces of Hearts in grottos, completing quests as well too. Also you can make a Mask Quest, in which after you sell them all, you can use the Mask of Truth to learn some funny facts, and secrets from the Stones of Truth.

Character Development. The anime sketches were priceless in the instruction booklet. I never thought that those at Nintendo could do such amazing jobs in developing characters. Characters would not be rendered in sprites anymore in consoles, unless they are in handheld games like the Nintendo DS and in Game Boy Color and Game Boy Advance.

History. The Legend of Zelda has a long history since the 1980's with the first and second games for the Nintendo Entertainment System. Zelda came back with a vengeance on the SNES in 1992. One year later the first Zelda game for the Game Boy was released. Then on 1998, our prayers were answered with The Legend of Zelda: Ocarina of Time for the N64. It is followed by a sequel called Majora's Mask which it had mixed reviews. Two non-canonic Zelda games for the Game Boy Color were released and they were known as Oracle of Seasons and Oracle of Ages. Then in 2002, the Nintendo Gamecube had The Legend of Zelda: The Wind Waker, it was quite successful, except for the cartoonish look. Then in 2007, Twilight Princess was released for the Wii and GC. Great games over the years

Rantings. Well, one of the only problems I have with this game is Navi. She's such a bother most of the time, even worse than Natalya in Goldeneye. And when you ride Epona you cannot use your sword until Twilight Princess. I also hated it when you entered narrow areas, Navi had to interrupt you for Z targeting. Sometimes I just wanted to shout: I KNOW NAVI, NOW SHUT THE HELL UP AND LET ME GET THERE. Geez, she's such an annoyance. Another thing I hated, is the running guy, no matter how much you beat his record, he beats you by one second, so it's impossible to beat him. And when you have the Master Sword, no sword zap. That sucks.

Good Aspect. Well, I really enjoyed the game, a lot. And my most favorite quest in the game has to be where you infiltrate the Gerudo's Fortress, where you have to use stealth and wits to save those carpenters. Also I enjoyed the bottom of the well quest. This game is a true masterpiece of a Zelda game.

Overall. This game is a must have for the Wii. It's only 1,000 Wii Points, so enjoy this game.

Overall Score 10/10

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Oct 07, 2009 4:26 pm 
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From Yoshi's Story, my sister (who's only four years old) beat Cloud N Candy while I blindfolded her. :XD:


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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Oct 07, 2009 4:38 pm 
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Wow that is pretty pathetic for Cloud N Candy
He is too easy and they should have at least make him hurt you when he steps on you.

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Thu Oct 08, 2009 4:25 pm 
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Hahaha... I played a Yoshi's Story ROM a second ago and beat Cloud N Candy in 2 seconds... while blindfolded... while pressing the keys on my keyboard with my nose. :XD: He's pathetic.


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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Thu Oct 08, 2009 4:58 pm 
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are you going to reveiw more?
I think you should reveiw Yoshi's Island SNES/GBA. Its a classic.

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Sat Oct 10, 2009 7:12 pm 
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You should review Halo Combat Evolved


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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Tue Oct 13, 2009 12:59 pm 
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I already chose a game to review next I'll review those after this one

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Review #5 Age of Mythology




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Intro
November 4, 2002 - Ensemble's a great developer. Their Age of Empires series has long been one of my favorites, not just in the RTS genre, but for gaming in general. But until now, Ensemble's been a one-trick pony. And while Age of Mythology isn't a big enough departure to qualify them as a two-trick pony, the refinement and sophistication of the title should put to rest any fears that they've strayed too far from their established models. In fact, Age of Mythology is much more polished and gripping than any of their previous efforts. It is a RTS (Real Time Strategy) game. Heres my review of it.



Story
The single player game tells the story of Arkantos, the leader of Atlantis. A disturbing dream and an invasion or two call him away from his home to join the fight against the city of Troy. Fans of Homer should already be clued in to this but for you non-Classics majors, it's enough to know that this conflict is an important one for the Greek pantheon. The God all chose up sides and used the siege as an excuse to work out a lot of repressed rage and violence.But things move beyond this simple war pretty quickly and Arkantos finds himself involved in something much larger. Without giving too much of the story away, Arkantos and his ever-expanding company of heroes is trying to stop a big evil guy from releasing an even bigger evil guy on the world. This plays out over the course of 32 missions from the shores of Atlantis to the walls of Troy to the banks of the Nile to the snowy forests of Scandinavia. I could say so much more but that would just ruin the experience for you.I will say that this is a much tighter and more interesting story than those found in the previous Age games. Admittedly the subject matter allows for a lot more invention and reinterpretation than the scenarios in the more-historically based Age of Empires games. But even so, the game makes a real effort to be faithful to the idea that these ancient cultures considered myth as a form of history. Bruce Shelley has said that his team approaches myth with as much research and accuracy as any of the purely historical titles.



Gameplay
I'm quite pleased that Ensemble has opted to replace the "kill everything" missions of most RTS games with much more limited and focused goals. A particular mission might require you to gather three relics at one central location, or merely escort one unit to the other side of the map. As a result, you can be a bit more inventive (and a bit less unclear) about your objectives. Last ditch, heroic efforts can actually turn the tide here.The god powers are also incredibly influential. And since there are three core God for each of the three sides and numerous minor God, there's a lot of room to vary the gameplay. If you'd prefer to focus on a particular aspect of gameplay (like economy) or a particular unit type, there's a god that'll work for you. Each god comes with a special one-time use power that can radically affect the game as well as a batch of special myth creatures that only they have access to. Controlling all this action is straightforward and uses nearly every convention we've come to expect from RTS games. One neat addition is the inclusion of banners at the top of the screen representing each of the groups you've made. While it's not any quicker to click on those than it is to hit the corresponding number key on the keyboard, the banners display the overall troop type within the group so you can tell right away where your cavalry, siege weapons and archers are bound.Unfortunately the interface requires a click or two more than is absolutely necessary to get to formation and order commands. You can set attack and move orders fine (which is what you'll be doing 90% of the time anyway). But if you want to guard another unit or adopt a mixed formation, you have to click through to a separate section on the interface. Although there are hotkeys for most of these actions, they're not listed in the manual and can only be found in the readme. This seems sloppy for Ensemble. At least list the hotkey in the mouse-over dialogue in the game next time. For the record, a simple formation facing command would useful as well.



Graphics
Visually the game is a real treat. While the overall style falls somewhere between the poetic and colorful approach of Warcraft III or Battle Realms and the somewhat quirky tabletop feeling of Empire Earth, the effect is dead-on. The units are all really distinct and have a range of believable animations. This is particularly apparent in the cutscenes. The team has also developed distinct interfaces based on the three cultures. If you're playing as the Egyptians, you get a nice sandstone interface as opposed to the leathery brown interface of the Norse. (The single player game gaffs a bit in switching the colors for your side during one mission. Suddenly I'm the red guy?)
A few levels make excellent use of a low-lying fog effect. Seeing your soldiers fight it out knee-deep in fog is a sight to behold and really adds to the atmosphere of the game. The water lapping at the shores and the awesome snow effect of the Norse levels will likewise leave you speechless. Lighting effects are also top-notch with really cool eclipse effects.



Closing Comments
I can't recommend this game enough. Ensemble has favored us with such a fantastic complete package. It's a real ornament for the genre and a benchmark that won't soon be surpassed. After a lot of words of explanation, the short take is this: if you love the video gaming genre, you have to own this game. I won't take any excuses. This game is easily the best RTS game ever made and of the best games too. If you don't want it for PC then check out a remake on the DS.

Overall Score 10/10

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Sun Oct 25, 2009 4:04 pm 
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Happy Halloween Everybody. This is the first in my 3 part scary game review series. I am doing this because this month we celebrate Halloween night of fright I like to put it.



Review #6 Friday the 13th(NES)

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Intro
You have been selected for a fabulous three day weekend amongst the virginal beauty of Crystal Lake! Yes, it’s time to enjoy the sweeping magnificence of nature by way of hearty constitutionals through the secluded forests and the consumption of suspicious herbs! Yeah Right! In reality the NES adaptation of Friday the 13th takes this laughably awful (and sometimes merely “awful”) saga full of campy dialogue, and bloody hatchets
only to cast them aside in favor of an awkward mix of action and strategy. while it initially appears to offer a bit of depth over the usual run-and-jump mayhem, sadly the end result is a game that’s just as insane as it is unconventional.

Presentation
The first thing you’re going to notice is that the graphics are a hearty slice of blah consisting of the same dirt trail and a dull horizon that idly scrolls by as you jog around in circles. Our signature antagonist resembles nothing so closely as a massive purple blob – an unusually deadly purple blob perhaps, but a blob nonetheless. Meanwhile your misadventures will be accompanied by bouncy music that’s incredibly out of place. Better take a moment to let that tune – all eight notes of it – sink in, because you’re going to be hearing it loop over and over again seemingly without end until you simply can’t stomach it anymore and reach for the mute button, only to realize its haunting melody has burrowed deep inside your brain and you can’t get it out, the notes constantly haunting your sleepless nights until you can’t take it anymore and you think that you just might kill yourself.

Design
You go around in circles too much in this game. Oh, the reason you’ll be running around in circles is because:

a.) The campground consists of a few circular trails that are nestled within each other, in addition to a cabin filled with precious children at the lake in the center, which you can probably better visualize if you think of a really demented dartboard, and
b.) There’s really nothing much to do in this game other than gradually wearing down your blobby plum-colored nemesis whenever he decides to drop in and attack you.

Well, that’s not entirely true – the trails are crawling with orange zombies for no apparent reason other than to drain your health, so you’ll have to best these menaces by throwing rocks at them. Slow, clumsily lobbed rocks that feebly strike their target to inflict barely perceptible damage despite producing the most annoying sound effect I’ve ever heard. Fortunately you can get better weapons (like a slow, clumsily tossed dagger) as well as items (like medicine to heal your many wounds) by jumping around wildly like an idiot, whereupon they randomly spring into existence above your head. And just when you least expect it, you’ll wander right into the loving arms of Jason Voorhees!


Controlling the Counselors
After striking this masked killer a dozen or so times, he’ll flee back into the shadows to lick his wounds . . . for the time being. But despite being little more than a shambling corpse, Jason isn’t always going to just sit around and wait for you to idiotically soar into his clutches; no, surprisingly enough his artificial intelligence is actually fairly logical. Instead he’ll frequently go after those children moronically tucked all the way in the center of the map, or even ambush one of the other camp counselors you’re not currently playing as. Hold on, did I neglect to mention that there are six playable characters? I did, didn’t I? It’s probably because they’re all the same, other than the four who are so slow, un-athletic and generally crappy that it actually pains me to recall their existence. Good thing you can have your more able types pass along weapons and items to their nerdy brethren, even if it won’t help the losers’ embarrassing lack of speed and jumping ability on the trails. In any case, you can freely switch between these sluggish chunkmonsters by entering any of the cute little cabins dotting the landscape, which admittedly does introduce a bit of planning into the mix.


Jason Voorhees
See, everyone has split up so they can “cover more ground,” or something equally brainless, so they’re situated all over the encampment. What with your being instantly alerted to an unseen attack all but assured thanks to the persistent whining of an obnoxious siren, you can quickly switch over to them as soon as possible. Or, if the endangered teammate is a weak defenseless coward (very likely), you can dispatch your closest real fighter over there pronto – because if the timer overhead runs out before you get there, you’ll be scraping them off the walls. Apparently anyone you’re not controlling directly won’t put up even a token effort to defend themselves; Jason also seems programmed to go after the injured characters first, no doubt to finish them off and leave your remaining forces dwindling, which is actually pretty smart – if exasperating. You’ll have to hurry so your would-be rescuer can (slowly) row across its deadly waters and take a fair amount of unavoidable damage before finally confronting the fiend – just remember that axe beats machete, torch beats axe, and bloody everything beats rock. Hunting Jason while he’s mauling someone in their cabin also changes to the screen to a pseudo first person view that forces you to navigate through its empty twists and turns in search of his hiding place, which is pretty unnerving . . . when you’re eight. It’s still a pretty cool thought when coupled with his sudden appearances; even when stepping into a random cabin to switch characters, you may find Jason’s health meter greeting you at the bottom of your screen.

AAAAAAHHHHHH!


Closing Comments
When you’re not busy with the constant rescue attempts you can also become hopelessly lost in the forest or the local caves, but the weapons you can find there aren’t remotely worth the trouble of battling rabid wolves and disembodied heads when you discover similar arms right on the trails. Generally speaking, if you’re going to program a sprawling maze into your game, you should probably subsequently program a good reason for me to actually go there. Unfortunately, that’s about all there is to the experience: sprinting (or plodding) around in search of supplies while making repeated side trips to fend off your relentless uninvited guest – who suffers only minimal damage with each appearance and draws things out for far too long. And if you get killed and lose all of your camp counselors you get this screen.

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No one ever dies in Nintendoland – they’re either defeated or fail.This game used to scare me as a little kid and maybe you now know why. Its an okay game but could be way better but I doubt it could have been unless they change the company. LJN -__-

Overall Score 5.5/10

Next Review Hint:Has the main character whistle a lot and he is scared a lot too.

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You accept darkness, yet choose to live in the light. So why is it that you loathe us who teeter on the edge of nothing? We who were turned away by both light and dark - never given a choice?

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Mon Oct 26, 2009 1:14 pm 
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you should review the original punch out


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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Sat Nov 14, 2009 11:59 am 
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Ocarina of Time is the best game of all time.

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Fri Dec 11, 2009 6:17 pm 
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This guy has a weird taste for games. Who actually thinks Exitebike is really good/better than Super mario Bros 1 & 3

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 Post subject: Re: Aztec24 Game Reviews
PostPosted: Wed Dec 16, 2009 6:42 pm 
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do a review on Zelda Majera's Mask! that was the best Link game ever made!!!!!!!

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smf rating system 2.0
~My Rating System 2.0!!!~

Creativity- {descripion} ? out of 6

Enjoyment- {descripion} ? out of 4

Senery- {descripion} ? out of 3

Length- {descripion} ? of of 3

Gameplay- {descripion} ? out of 4

{final rate out of 20}

Advise: {advise}


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